← Back to the Portfolio

Sapphire Imperial

Location: Cnr Frank St & Imperial Parade, Labrador, QLD, Australia

Status: Completed

Description: 1 x 9 Storey & 1 x 12 Storey Multi Residential Development, 164 Residential Units, 192 Carparks

  • Filed under: ARCHITECTURE, Multi Residential
ProEXR File Description=Attributes=cameraAperture (float): 36.000000cameraFNumber (float): 8.000000cameraFarClip (float): 1000000015047466200000000000000.000000cameraFarRange (float): 1000.000000cameraFocalLength (float): 19.000000cameraFov (float): 86.879265cameraNearClip (float): 0.000000cameraNearRange (float): 0.000000cameraProjection (int): 0cameraTargetDistance (float): 44529.343750cameraTransform (m44f)channels (chlist)compression (compression): Zip16dataWindow (box2i): [0, 0, 3199, 2399]displayWindow (box2i): [0, 0, 3199, 2399]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000tiles (tiledesc): [64, 64]=Channels=A (half)B (half)G (half)MultiMatteElementA.B (half)MultiMatteElementA.G (half)MultiMatteElementA.R (half)MultiMatteElementB.B (half)MultiMatteElementB.G (half)MultiMatteElementB.R (half)R (half)VRayExtraTex_VR.Dirt.Extra.B (half)VRayExtraTex_VR.Dirt.Extra.G (half)VRayExtraTex_VR.Dirt.Extra.R (half)VRayGlobalIllumination.B (half)VRayGlobalIllumination.G (half)VRayGlobalIllumination.R (half)VRayLighting.B (half)VRayLighting.G (half)VRayLighting.R (half)VRayRawGlobalIllumination.B (half)VRayRawGlobalIllumination.G (half)VRayRawGlobalIllumination.R (half)VRayRawLighting.B (half)VRayRawLighting.G (half)VRayRawLighting.R (half)VRayRawRefraction.B (half)VRayRawRefraction.G (half)VRayRawRefraction.R (half)VRayRefraction.B (half)VRayRefraction.G (half)VRayRefraction.R (half)VRaySampleRate.B (half)VRaySampleRate.G (half)VRaySampleRate.R (half)VRaySpecular.B (half)VRaySpecular.G (half)VRaySpecular.R (half)VRayZDepth_15000 (half)VRayZDepth_150000 (half)
ProEXR File Description=Attributes=cameraAperture (float): 36.000000cameraFNumber (float): 11.000000cameraFarClip (float): 1000000015047466200000000000000.000000cameraFarRange (float): 1000.000000cameraFocalLength (float): 12.000001cameraFov (float): 112.606895cameraNearClip (float): 0.000000cameraNearRange (float): 0.000000cameraProjection (int): 0cameraTargetDistance (float): 48972.886719cameraTransform (m44f)channels (chlist)compression (compression): Zip16dataWindow (box2i): [0, 0, 3199, 3199]displayWindow (box2i): [0, 0, 3199, 3199]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000tiles (tiledesc): [64, 64]=Channels=A (half)B (half)G (half)MultiMatteElementA.B (half)MultiMatteElementA.G (half)MultiMatteElementA.R (half)MultiMatteElementB.B (half)MultiMatteElementB.G (half)MultiMatteElementB.R (half)R (half)VRayExtraTex_VR.Dirt.Extra.B (half)VRayExtraTex_VR.Dirt.Extra.G (half)VRayExtraTex_VR.Dirt.Extra.R (half)VRayMtlID (uint)VRayWireColor.B (half)VRayWireColor.G (half)VRayWireColor.R (half)VRayZDepth (half)VRayZDepth-Far (half)